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Containment

Rank 4 — arcane, occult (concentrate, force, manipulate)

Source: Pathfinder Player Core 2

Cast 2 actions
Components somatic, verbal
Range 30 feet
Targets 1 creature
Duration 1 minute
You wrap a creature in an immobile force field, whether to protect it or those around it. The field blocks attacks, effects, and creatures that would pass through it, including the target. The field has Hardness 10, 40 Hit Points, and immunity to critical hits and precision damage. If the target of containment is unwilling, the effects depend on the target's Reflex save. **Critical Success** The target escapes from the field as it's forming, causing it to collapse. **Success** The field partially forms with 10 Hit Points instead of 40. **Failure** The field has its normal effect. Heightened (+1) The field's Hit Points are 5 higher on a success or 15 higher on a failure.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Player Core 2, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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