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Coral Eruption

Rank 4 — arcane, primal (concentrate, manipulate)

Source: Pathfinder Secrets of Magic

Cast 3 actions
Components somatic, verbal
Range 120 feet
Duration 1 minute
  • 6d6 piercing damage
Area two 10-foot bursts that don't overlap Razor sharp coral growths erupt from the ground, transforming the landscape into a dangerous coral reef. You can create a third nonoverlapping burst if the centers of all three bursts are underwater. Creatures in the area when the spell is cast take 6d6 piercing damage and must attempt a basic Reflex save. A creature that critically fails its saving throw also takes 1d6 bleed. The area becomes difficult terrain and hazardous terrain. A creature that moves through the area takes 1 piercing damage for every square of that area it moves into. Heightened (+2) The initial piercing damage increases by 3d6, and the hazardous terrain damage increases by 1.

Heightened

Heightened (+undefined): 3d6 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Secrets of Magic, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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