Coral Eruption
Rank 4 — arcane, primal (concentrate, manipulate)
Source: Pathfinder Secrets of Magic
- 6d6 piercing damage
Area two 10-foot bursts that don't overlap
Razor sharp coral growths erupt from the ground, transforming the landscape into a dangerous coral reef. You can create a third nonoverlapping burst if the centers of all three bursts are underwater. Creatures in the area when the spell is cast take 6d6 piercing damage and must attempt a basic Reflex save. A creature that critically fails its saving throw also takes 1d6 bleed. The area becomes difficult terrain and hazardous terrain. A creature that moves through the area takes 1 piercing damage for every square of that area it moves into.
Heightened (+2) The initial piercing damage increases by 3d6, and the hazardous terrain damage increases by 1.
Heightened
Heightened (+undefined): 3d6 untyped damage
Cast Coral Eruption in your encounter, tracked automatically, free, no install.
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