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Coral Scourge

Rank 3 — arcane, primal (concentrate, incapacitation, manipulate, water)

Source: Pathfinder Rage of Elements

Cast 2 actions
Components somatic, verbal
Range 30 feet
Targets 1 creature
Duration 1 minute
Barnacles, coral, and other rough aquatic creatures grow on the target's body, getting in between their joints and stiffening their movement. This impedes the target's movement depending on the result of its saving throw. **Critical Success** The target is unaffected. **Success** The target is Clumsy 1. The target can Interact to scrape the coral growths from its body, decreasing the clumsy condition to 0 and ending the spell. **Failure** The target is Clumsy 2. Each round at the beginning of its turn, the target becomes clumsy 1 or increases its clumsy condition by 1, to a maximum of 4. The target can Interact to scrape the coral growths from its body, decreasing the clumsy condition to 0 and ending the spell. If the target's clumsy condition caused by coral scourge reaches 4, the growths spread to cover the target's entire body, and the target becomes Paralyzed. **Critical Failure** As failure, but when the target Interacts to scrape the coral growths from its body, it reduces its clumsy condition by 1, instead of decreasing it to 0, and decreasing the clumsy condition to 0 doesn't end the spell.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Rage of Elements, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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