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Defended by Spirits

Rank 1 (uncommon) — divine, occult (concentrate, manipulate, spirit)

Source: Pathfinder Lost Omens Shining Kingdoms

Cast 2 actions
Components somatic, verbal
Range 30 feet
Targets 1 ally and 1 enemy
Duration 1 minute
  • 1d6 spirit damage
You entreat a spirit or the spiritual energies in your location to surround and protect an ally from an certain foe. Each time the enemy attacks and damages the ally, the enemy takes 1d6 spirit damage. The enemy is aware of these spirits and has a general sense that attacking the ally will draw the spirits' ire. Heightened (+2) The damage increases by 1d6.

Heightened

Heightened (+undefined): 1d6 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Lost Omens Shining Kingdoms, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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