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Entangle Fate

Rank 4 (rare) — arcane, occult (concentrate, manipulate, mental)

Source: Pathfinder Season of Ghosts Hardcover Compilation

Cast 2 actions
Components somatic, verbal
Range 30 feet
Targets 2 to 4 creatures in range
Duration 3 rounds
You cause a swirl of energy to entangle the fates of all caught within the blast. Each creature in the area must attempt a Will save. **Critical Success** The creature is unaffected. **Success** The creature's fate becomes distorted, and momentary conflicting glimpses of the immediate future cause the creature to become Off-Guard until the start of its next turn. **Failure** As success, but the creature is off-guard for the duration of the spell. If more than one of the targets failed to resist this spell, the creature also becomes Stupefied 1 for the duration of the spell as its fate and those of the other creatures continue to clash and strain against each other. **Critical Failure** As failure, but any creature that becomes stupefied 1 for the duration of the spell also becomes Enfeebled 1 and Clumsy 1 for the spell's duration.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Season of Ghosts Hardcover Compilation, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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