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Fate's Travels

Rank 3 (rare) — divine, occult (concentrate, manipulate)

Source: Pathfinder #194: Cult of the Cave Worm

Cast 1 minute
Components somatic, verbal
Range touch
Targets 1 corpse
You get a vision of the creature when it was alive, and its last 10 minutes of travel. This vision gives you a clear impression of the route it took and locations it visited, if any, but not any creatures or hazards in those areas. This information is enough to automatically succeed at Tracking the creature over that distance. Heightened (6th) Your vision covers the creature's last hour of travel, and you gain an impression of the hazards, creature types, and number of creatures it encountered along the way, as well as a clear impression of how it died.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder #194: Cult of the Cave Worm, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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