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Fey Abeyance

Rank 1 (rare)

Source: Pathfinder #169: Kindled Magic

Cast 1 hour
Duration 1 week
Area An enclosed area up to 60 feet × 60 feet, up to 20 feet high You ward an area with cold iron bells, protecting it from the influence of the first world. Fey creatures feel uncomfortable within the area and all physical attacks against them are considered cold iron for the purposes of their Weaknesses and Resistances. Furthermore, you set up bells within 3 squares within the area (usually at entrances). When a fey creature begins its turn in a square containing bells, it takes mental damage equal to its Weakness to cold iron, if any. This damage is nonlethal. **Critical Success** You may designate up to 6 squares to contain bells. **Success** The ritual succeeds. **Failure** The ritual has no effect. **Critical Failure** The ritual has no effect and attracts the attention of a troublesome fey creature. At the GM's discretion, it might be hostile or merely mischievous.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder #169: Kindled Magic, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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