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Fire Ray

Rank 1 (uncommon) (attack, cleric, concentrate, fire, focus, manipulate)

Source: Pathfinder Player Core

Cast 2 actions
Components somatic, verbal, focus
Range 60 feet
Targets 1 creature
Duration until the end of the target's next turn
  • 2d6 fire damage
A blazing band of fire arcs through the air, lighting your opponent and the ground they stand upon on fire. Make a spell attack roll against the target's AC. The ray deals 2d6 fire damage on a hit (or double damage on a critical hit). On any result other than a critical failure, the ground in the target's space catches fire, dealing d6 fire damage to each creature that ends its turn in one of the squares. Heightened (+1) The ray's initial damage increases by 2d6, and the fire damage dealt by the burning space increases by 1d6.

Heightened

Heightened (+undefined): 2d6 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Player Core, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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