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Gasping Marsh

Rank 3 (uncommon) — arcane, primal (concentrate, manipulate, poison)

Source: Pathfinder #171: Hurricane's Howl

Cast 2 actions
Components somatic, verbal
Range 30 feet
Duration 1 minute
  • 4d6 poison damage
With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area. When you Sustain the Spell, the mist dissipates completely from the previous area, and you can select a new area within range to fill with the mist. If you don't Sustain the Spell, the mist dissipates and the spell ends. You deal 4d6 poison damage to each breathing creature that starts its turn in the area. Each affected creature must attempt a Fortitude save. The creature is then temporarily immune to gasping marsh for 1 minute. **Critical Success** The creature is unaffected. **Success** The creature takes half damage. **Failure** The creature takes full damage and is Sickened 1. **Critical Failure** The creature takes double damage, is Sickened 2, and takes 1d8 persistent poison.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder #171: Hurricane's Howl, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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