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Grim Tendrils

Rank 1 — arcane, occult (concentrate, manipulate, void)

Source: Pathfinder Player Core

Cast 2 actions
Components somatic, verbal
  • 2d4 void damage
Tendrils of darkness curl out from your fingertips and race through the air. You deal 2d4 void damage and 1 bleed damage to living creatures in the line. Each living creature in the line must attempt a Fortitude save. **Critical Success** The creature is unaffected. **Success** The creature takes half the void damage and no persistent bleed damage. **Failure** The creature takes full damage. **Critical Failure** The creature takes double void damage and double persistent bleed damage. Heightened (+1) The void damage increases by 2d4, and the persistent bleed damage increases by 1.

Heightened

Heightened (+undefined): 2d4 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Player Core, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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