Gust of Wind
Rank 1 — arcane, primal (air, concentrate, manipulate)
Source: Pathfinder Player Core
- 2d6 bludgeoning damage
A violent wind issues forth from your palm, blowing from the point where you are when you Cast the Spell to the line's opposite end. The wind extinguishes small non-magical fires, disperses fog and mist, blows objects of light Bulk or less around, and pushes larger objects. Large or smaller creatures in the area must attempt a Fortitude save. Large or smaller creatures that later move into the gust must attempt the save on entering.
**Critical Success** The creature is unaffected.
**Success** The creature can't move against the wind.
**Failure** The creature is knocked Prone. If it was flying, it takes the effects of critical failure instead.
**Critical Failure** The creature is pushed 30 feet in the wind's direction, knocked prone, and takes 2d6 bludgeoning damage.
Cast Gust of Wind in your encounter, tracked automatically, free, no install.
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