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Hallowed Ground

Rank 1 (uncommon) (concentrate, focus, good, holy, manipulate, vitality)

Source: Pathfinder Book of the Dead

Cast 2 actions
Components somatic, verbal, focus
Range 60 feet
Duration 1 minute
  • 1d6 vitality damage
  • 1d4 spirit damage
One small space becomes inhospitable to undead as you fill it with life-infused benevolent magic. Each undead creature in the area takes 1d6 vitality damage and 1d4 spirit damage when you Cast the Spell, with a basic Fortitude save. After that, undead creatures have weakness 1 to vitality damage and your necromancy spells while in the area. This spell also automatically attempts to counteract any attempt to raise undead in the area (if either the undead would appear in the area or the effect's caster or creator is in it). If you Cast this Spell again, any previous hallowed ground you had cast ends. Heightened (+2) The vitality damage increases by 1d6, spirit damage increases by 1d4, and weakness increases by 1.

Heightened

Heightened (+undefined): 1d6 untyped damage, 1d4 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Book of the Dead, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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