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Halt Death

Rank 10 (rare) (vitality)

Source: Pathfinder Battlecry!

Cast 8 hours
Targets all living creatures
Duration 1 day
While death may be war's stock and trade, you attempt to momentarily delay the inevitable. Upon the successful completion of the ritual, the sands of the hourglass begin to slowly float upward into the upper bulb over the course of the next 24 hours. The hourglass shatters at the end of the ritual's duration, ending the protective magic. **Critical Success** All living creatures within the area are guarded against death, gaining a +4 status bonus to saving throws against death effects. In addition, when a living creature in the area succeeds at a recovery check, they get a critical success instead. Finally, the first time during the duration that a living creature would be reduced to dying 2 or higher, that creature remains at dying 1 instead. **Success** All living creatures within the area are guarded against death, gaining a +2 status bonus to saving throws against death effects. In addition, the first time during the duration that a living creature would be reduced to dying 3 or higher, that creature remains at dying 2 instead. **Failure** The ritual has no effect. **Critical Failure** Attempting to stave off death earns Pharasma's ire. You and all the secondary casters become Doomed 2. This condition can't be reduced or removed for 1 week.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Battlecry!, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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