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Heal

Rank 1 — divine, primal (healing, manipulate, vitality)

Source: Pathfinder Player Core

Cast Variable
Components somatic
Range varies
Targets 1 willing living creature or 1 undead
  • 1d8 healing
You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters. 1 The spell has a range of touch. 2 (concentrate) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8. 3 (concentrate) You disperse vital energy in a 30-foot emanation. This targets all living and undead creatures in the burst. Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.

Heightened

Heightened (+undefined): 1d8 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Player Core, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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