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Heatvision

Rank 3 (uncommon) — arcane, divine, occult, primal (concentrate, fire, manipulate)

Source: Pathfinder Rage of Elements

Cast 2 actions
Components somatic, verbal
Range touch
Targets 1 willing creature
Duration 1 hour
The target visually senses the heat energy emitted by the creatures and objects around it, gaining infrared vision at a range of 60 feet as a precise sense. This vision can detect any warm-blooded creature or source of heat not completely covered behind a solid object, such as a wall; this bypasses any concealment granted by smoke or darkness. It can similarly detect especially cold creatures and sources of cold. Almost all creatures with the cold or fire trait can be detected with heatvision. Undead and constructs are typically the same temperature as their environment and can't be detected with heatvision. The GM decides in other cases. Heightened (6th) The duration lasts until you next make your daily preparations, and the range increases to 120 feet.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Rage of Elements, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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