Infectious Ennui
Rank 3 (rare) — divine, occult (concentrate, emotion, manipulate, mental)
Source: Pathfinder Kingmaker
With a wave of your hand and a short invocation, you cause feelings of ennui and impending doom to well up in the mind of the targeted creature, who must attempt a Will save.
**Critical Success** The target is unaffected.
**Success** The target is momentarily overwhelmed with ennui. It becomes Slowed 1 as it grapples mentally with the pointlessness of existence, but at the end of the target's next turn, the spell effect ends.
**Failure** The target is slowed 1 and Frightened 1 from the sense of ennui, and remains slowed and can't reduce the frightened condition below 1 as long as the spell is sustained. At the start of the target's turn, choose one creature within 30 feet of the target to attempt a Will save as well; on a failure, that creature is slowed 1 for 1 round; either way, they are then temporarily immune to this casting of infectious ennui. (Ennui does not continue to spread from this secondary target.)
**Critical Failure** As failure, but the primary target is Slowed 2 and Frightened 2.
Heightened (5th) When a secondary target becomes slowed, it remains slowed as long as the spell is sustained.
Cast Infectious Ennui in your encounter, tracked automatically, free, no install.
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