← Home

Infiltrator's Tunnel

Rank 4 (rare) — arcane, occult (concentrate, manipulate, teleportation)

Source: Pathfinder NPC Core

Cast 2 actions
Components somatic, verbal
Range 60 feet (see text)
Duration 1 minute
It's best to know the ingress and egress points for any location you plan to rob. But it's even better to make your own! You create two portals. One appears on a flat surface you can touch, and the other appears on a different flat surface in range that you can see. You can move through the portals as though they were adjacent to each other. Any other creature attempting to move through the portals must succeed at a Will saving throw or be teleported up to 30 feet away from their starting point to a random safe space determined by the GM. Heightened (6th) When you Cast the Spell, you can designate up to 5 other creatures to freely move between the portals.

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder NPC Core, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

Full licenses · Privacy · Terms

Cast Infiltrator's Tunnel in your encounter, tracked automatically, free, no install.

Open in PathfinderGM →