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Infuse Vitality

Rank 1 — divine (concentrate, manipulate, vitality)

Source: Pathfinder Player Core

Cast Variable
Components somatic, verbal
Range 30 feet
Targets 1 to 3 willing creatures
Duration 1 minute
You empower attacks with vital energy. The number of targets is equal to the number of actions you spent casting this spell. Each target's unarmed and weapon Strikes deal an extra 1d4 vitality damage. (This damage typically damages only undead). If you have the holy trait, you can add that trait to this spell and to the Strikes affected by the spell. Heightened (3rd) The damage increases to 2d4 damage. Heightened (5th) The damage increases to 3d4 damage.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Player Core, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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