← Home

Mantis's Grasp

Rank 4 (rare) — arcane, divine (concentrate, force, manipulate)

Source: Pathfinder Adventure: Prey for Death

Cast 2 actions
Components somatic, verbal
Range 120 feet
Targets 1 creature
  • 8d6 force damage
You cause red, ghostly mantis arms to sprout from a nearby surface and crush a creature, dealing 8d6 force damage and attempting to pin the target in place. The effects are determined by the creature's Reflex save. **Critical Success** The target is unaffected. **Success** The target takes half damage. **Failure** The target takes full damage and is Immobilized for 1 round. **Critical Failure** The target takes double damage and is immobilized for 1 minute. At the end of each of its turns, the target can attempt to Escape. The Escape DC is equal to your spell DC. Heightened (7th) You can target up to 5 creatures.

Heightened

Rank 7:

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Adventure: Prey for Death, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

Full licenses · Privacy · Terms

Cast Mantis's Grasp in your encounter, tracked automatically, free, no install.

Open in PathfinderGM →