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Mercurial Stride

Rank 4 — arcane, occult (concentrate, manipulate, metal, poison)

Source: Pathfinder Rage of Elements

Cast 2 actions
Components somatic, verbal
  • 6d6 poison damage
Your form ripples as you take on the fluidity and toxicity of quicksilver. You partially shift into a liquid metal form and Stride up to twice your speed. During this movement, you can pass through one creature's space—without needing to attempt a check to Tumble Through—by splitting into droplets of mercury and reforming on the other side, though you can't end your turn in such a space. Passing through a creature's space in this way exposes it to mercury poisoning, with a Fortitude save. **Critical Success** The target is unaffected. **Success** The target becomes Sickened 1. **Failure** The target becomes Sickened 2 and takes d6 poison damage. **Critical Failure** The target becomes Sickened 2 and takes d6 poison damage. Heightened (+1) The damage increases by 1d6 on a failure and 2d6 on a critical failure.

Heightened

Heightened (+undefined): 1d6 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Rage of Elements, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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