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Moonlight Ray

Rank 3 — divine, primal (attack, cold, concentrate, holy, light, manipulate)

Source: Pathfinder Lost Omens Divine Mysteries

Cast 2 actions
Components somatic, verbal
Range 120 feet
Targets 1 creature
  • 5d6 cold damage
You unleash a holy beam of freezing moonlight. Make a ranged spell attack. The ray deals 5d6 cold damage; if the target has the unholy trait, you deal an extra 5d6 spirit damage. Moonlight ray 's cold damage is silver damage for the purposes of weaknesses, resistances, and the like. **Critical Success** The target takes double cold damage, as well as double spirit damage if a fiend or undead. **Success** The target takes full damage. If the light passes through an area of magical darkness or targets a creature affected by magical darkness, moonlight ray attempts to counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the spell's target. Heightened (+1) The cold damage increases by 2d6, and the spirit damage against fiends and undead increases by 2d6.

Heightened

Heightened (+undefined): 2d6 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Lost Omens Divine Mysteries, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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