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Musical Shift

Rank 8 (rare) — divine, occult (auditory, concentrate, manipulate)

Source: Pathfinder #205: Singer, Stalker, Skinsaw Man

Cast 2 actions
Components somatic, verbal
Duration 1 minute
With a quick series of wrist flicks, music fills the air. While the music can be heard as if it were performed normally at a distance, creatures in the spell's area become affected in more significant ways. When you cast musical shift, select a key signature (to affect enemies) and a time signature (to affect allies) from the options below; all creatures within the area are affected as indicated. You can change the key signature or time signature as part of the action you take when you Sustain the spell. Flat (key signature) Whenever an enemy critically fails at a Strike, saving throw, or skill check, they fall Prone in addition to other effects from the critical failure. Natural (key signature) Enemies take a –2 status penalty to attack rolls. Sharp (key signature) Whenever an enemy takes piercing or slashing damage, they also take 2d6 persistent bleed damage. Double (time signature) You and your allies become Quickened and can use the extra action each round only for Leap, Stand, Step, or Stride actions. Quadruple (time signature) You and your allies gain a +2 status bonus to attack rolls. Triple (time signature) You and your allies gain a +2 status bonus to Armor Class and Reflex saving throws.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder #205: Singer, Stalker, Skinsaw Man, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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