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Quandary

Rank 8 — arcane, occult (concentrate, extradimensional, manipulate, teleportation)

Source: Pathfinder Player Core

Cast 2 actions
Components somatic, verbal
Range 30 feet
Targets 1 creature
You transport the target into an extraplanar puzzle room of mysterious origin, locking them there. Once each turn as a single action, the target can attempt an Occultism check, Perception check, or Thievery check against your spell DC to solve the puzzle. Teleportation effects can't carry the target outside the puzzle room unless they can also traverse the planes, such as Interplanar Teleport. When the spell ends, the target returns to the space it occupied when it was banished, or to the nearest space if the original is now filled. **Critical Success** The target solves the puzzle and escapes. **Success** The target is on the right path to the solution. If it was already on the right path, it solves the puzzle and escapes. **Failure** The target makes no progress toward a solution. **Critical Failure** The target makes no progress and, if it was on the right path, it no longer is.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Player Core, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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