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Rainbow Fumarole

Rank 8 — arcane, primal (concentrate, fire, incapacitation, light, manipulate)

Source: Pathfinder Rage of Elements

Cast 3 actions
Components somatic, verbal
Range 500 feet
Duration 1 minute
Area 20-foot radius, 60-foot-tall cylinder Multi-hued flames break through cracks in the ground, reaching high into the sky and giving off dangerous fumes. When you cast the spell, roll 1d8 on the table below to determine the effects of the fumarole. Any creature caught inside the area of rainbow fumarole when you cast it takes the indicated damage with a basic Reflex save and, on a failure, takes any added effect listed. Creatures must also attempt a saving throw when they move through the spell's area or end their turn in it. Squares within the area of the rainbow fumarole are difficult terrain. d8 Color Damage Added Effect 1 Red 50 fire plus 2d6 persistent fire{50 fire plus 2d6 persistent fire} — 2 Orange 50 fire Knocked Prone 3 Yellow 30 fire plus 20 bludgeoning{30 fire plus 20 bludgeoning} Pushed 10 feet 4 Green 20 fire plus 20 acid{20 fire plus 20 acid} Sickened 2 5 Blue 30 fire Paralyzed for 1 round 6 Indigo 30 fire Confused for 1 minute 7 Violet 30 fire Slowed 1 for 1 minute 8 All Choose the color for each affected creature and use that color's damage and added effect; if a creature is affected again, you can choose a different color. —

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Rage of Elements, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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