Ray of Corruption
Rank 7 (rare) — divine, primal (concentrate, fungus, manipulate, poison)
Source: Pathfinder #211: The Secret of Deathstalk Tower
- 6d12 spirit damage
- 6d12 poison damage
You unleash a sickly gray beam of toxic spores at your target. Make a spell attack against the target. If you hit a non-magical object that's made of organic material (such as a tree, wooden house, or massive skull), it melts away into a foul-smelling sludge. A single casting can destroy no more than a 10-foot cube of matter.
If you hit a creature, it takes 6d12 poison damage and 6d12 spirit damage with a basic Fortitude save. If you critically hit, the target gets a result one degree of success worse than the outcome of its Fortitude save.
**Critical Success** The target is unaffected.
**Success** The target takes half damage.
**Failure** The target takes full damage. Fungal tendrils swiftly digest the body and reduce it to sludge—the target takes 2d12 persistent acid damage.
**Critical Failure** As failure, but the target takes double damage, plus 4d12 persistent acid damage.
Heightened (+1) The poison damage and spirit damage each increase by 1d12.
Heightened
Heightened (+undefined): 1d12 untyped damage, 1d12 untyped damage
Cast Ray of Corruption in your encounter, tracked automatically, free, no install.
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