← Home

Safe Passage

Rank 3 — arcane, divine, primal (concentrate, manipulate)

Source: Pathfinder Player Core

Cast 3 actions
Components somatic, verbal
Range touch
Duration 1 minute
Area 10-foot-wide, 10-foot-tall, 60-foot-long section of terrain You make passage through the area safe for a brief amount of time. Anyone passing through the area gains the following benefits against harmful effects of the terrain and environment, including environmental damage, hazardous terrain, and hazards in the area. The spell grants a +2 status bonus to AC and saves against such effects, and resistance 5 to all damage from such effects. Furthermore, the spell prevents anything in the area that's prone to collapse, such as a rickety bridge or an unstable ceiling, from collapsing, except under extreme strain that would collapse a normal structure of its type. Safe passage protects only against harm, not inconvenience, and it doesn't reduce difficult terrain, remove the Concealed condition caused by precipitation, or the like, nor does it protect against creatures within the spell's area. Heightened (5th) The granted resistance increases to 10, and the area can be 120 feet long. Heightened (8th) The granted resistance increases to 15, and the area can be 500 feet long.

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Player Core, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

Full licenses · Privacy · Terms

Cast Safe Passage in your encounter, tracked automatically, free, no install.

Open in PathfinderGM →