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Scouring Pulse

Rank 5 (uncommon) — arcane, divine, occult (concentrate, light, manipulate, vitality)

Source: Pathfinder Lost Omens Knights of Lastwall

Cast 2 actions
Components somatic, verbal
Range 120 feet
  • 6d8 vitality damage
Area 10-foot radius, 60-foot-tall cylinder You inundate the area with concentrated vitality energy, which scours away the stain of undeath. Each creature in the area takes 6d8 vitality damage and must attempt a basic Reflex save. Creatures that fail the save also take d8 persistent vitality damage. Creatures that take persistent vitality damage from scouring pulse are wreathed in a heatless halo of light. They emit bright light in a 5-foot radius preventing them from being Concealed; if the creature is Invisible, they're concealed while affected by scouring pulse, rather than being undetected. Heightened (8th) The vitality damage increases to 9d8 damage, and the persistent vitality damage increases to 2d8 persistent vitality damage. Creatures remain suffused in light for 1d4 additional rounds after removing the persistent vitality damage.

Heightened

Rank 8: 9d8 vitality damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Lost Omens Knights of Lastwall, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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