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Shields of the Spirit

Rank 1 (uncommon) (champion, concentrate, focus, sanctified, spirit)

Source: Pathfinder Player Core 2

Cast 1 action
Components verbal, focus
  • 1d4 spirit damage
Requirements You are wielding a shield. You Raise your Shield, causing ephemeral spirit shields to float within your champion's aura. The shields last until the start of your next turn or until you're no longer raising your shield, whichever comes first. While one of your allies is in your champion's aura, the shields grant them a +1 status bonus to AC, and each time an enemy makes an attack against the ally, the enemy takes 1d4 spirit damage (even if it misses). The benefit applies only while an ally is in your aura, ending for any ally that leaves and applying to any that enters later. As normal, you don't count as your own ally and therefore don't get the benefits of the spirit shields yourself. Heightened (+2) The damage increases by 1d4.

Heightened

Heightened (+undefined): 1d4 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Player Core 2, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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