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Shockwave

Rank 1 — arcane, primal (concentrate, earth, manipulate)

Source: Pathfinder Lost Omens Divine Mysteries

Cast 2 actions
Components somatic, verbal
  • 1d6 bludgeoning damage
You create a wave of energy that ripples through the earth. Terrestrial creatures in the affected area must attempt a Reflex save to avoid stumbling as the shockwave shakes the ground. **Critical Success** The creature is unaffected. **Success** The creature is Off-Guard until the start of its next turn. **Failure** The creature falls Prone. **Critical Failure** As failure, plus the creature takes 1d6 bludgeoning damage. Heightened (+1) The area increases by 5 feet (to a 20-foot cone at 2nd rank, and so on).

Heightened

Heightened (+undefined): 0 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Lost Omens Divine Mysteries, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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