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Sleep

Rank 1 — arcane, occult (concentrate, incapacitation, manipulate, mental, sleep)

Source: Pathfinder Player Core

Cast 2 actions
Components somatic, verbal
Range 30 feet
Each creature in the area becomes drowsy, possibly nodding off. A creature that falls Unconscious from this spell doesn't fall Prone or release what it's holding. This spell doesn't prevent creatures from waking up due to a successful Perception check, limiting its utility in combat. **Critical Success** The creature is unaffected. **Success** The creature takes a –1 status penalty to Perception checks for 1 round. **Failure** The creature falls unconscious. If it's still unconscious after 1 minute, it wakes up automatically. **Critical Failure** The creature falls unconscious. If it's still unconscious after 1 hour, it wakes up automatically. Heightened (4th) The creatures fall unconscious for 1 round on a failure or 1 minute on a critical failure. They fall prone and release what they're holding, and they can't attempt Perception checks to wake up. When the duration ends, the creature is sleeping normally instead of automatically waking up.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Player Core, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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