← Home

Spirit Link

Rank 1 — divine, occult (concentrate, healing, manipulate, spirit)

Source: Pathfinder Player Core

Cast 2 actions
Components somatic, verbal
Range 30 feet
Targets 1 willing creature
Duration 10 minutes
  • 2 healing
You form a spiritual link with another creature, taking in its pain. When you Cast this Spell and at the start of each of your turns, if the target is below maximum Hit Points, it regains 2 Hit Points (or the difference between its current and maximum Hit Points, if that's lower). You lose as many Hit Points as the target regained. This is a spiritual transfer, so no effects apply that would increase the Hit Points the target regains or decrease the Hit Points you lose. This transfer also ignores any temporary Hit Points you or the target have. Since this effect doesn't involve vitality or void energy, spirit link works even if you or the target is undead. While the duration persists, you gain no benefit from regeneration or fast healing. You can Dismiss this spell, and if you're ever at 0 Hit Points, spirit link ends automatically. Heightened (+1) The number of Hit Points transferred each time increases by 2.

Heightened

Heightened (+undefined): 2 untyped damage

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Player Core, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

Full licenses · Privacy · Terms

Cast Spirit Link in your encounter, tracked automatically, free, no install.

Open in PathfinderGM →