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Steal Voice

Rank 4 (uncommon) — arcane, divine, occult (concentrate, curse, incapacitation, manipulate)

Source: Pathfinder #186: Ghost King's Rage

Cast 2 actions
Components somatic, verbal
Range 30 feet
Targets 1 creature
You steal a creature's voice, rendering them mute. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute. A creature that has no voice or can't speak is immune to this spell. **Critical Success** The target is unaffected. **Success** The target becomes voiceless until the end of its next turn. A voiceless creature can't speak, create vocal sounds, or take auditory actions (including supplying verbal or command components). As long as the target is voiceless, whenever you speak, you can choose to have your voice sound like either your voice or the target's voice. **Failure** As success, but the duration is 1 minute. **Critical Failure** As success, but the duration is permanent.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder #186: Ghost King's Rage, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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