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Stifling Stillness

Rank 4 — arcane, primal (air, concentrate, manipulate, poison)

Source: Pathfinder Rage of Elements

Cast 2 actions
Components somatic, verbal
Range 120 feet
Duration 1 minute
  • 3d6 poison damage
You make all air in the target area unnaturally still and unyielding, creating a shimmering haze. The stagnant, heavy air becomes an area of difficult terrain. Creatures in the area that breathe air and aren't holding their breath must spend a single action on their turn straining to breathe the stagnant air; once they do, they still mostly breathe their own exhaled air, taking 3d6 poison damage (basic Fortitude save) and becoming Fatigued. Heightened (+2) The damage increases by 3d6.

Heightened

Heightened (+undefined): 3d6 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Rage of Elements, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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