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Subconscious Suggestion

Rank 5 — arcane, occult (concentrate, incapacitation, linguistic, manipulate, mental, subtle)

Source: Pathfinder Player Core

Cast 2 actions
Components somatic, verbal
Range 30 feet
Targets 1 creature
Duration varies
You implant a subconscious suggestion deep within the target's mind for them to follow when a trigger you specify occurs. You suggest a course of action to the target. Your directive must be phrased in such a way as to seem like a logical course of action to the target, and it can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save. **Critical Success** The target is unaffected and knows you tried to control it. **Success** The target is unaffected and thinks you were talking to them normally, not casting a spell on them. **Failure** The suggestion remains in the target's subconscious until the next time you prepare. If the trigger occurs before then, the target immediately follows your suggestion. The effect has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects. **Critical Failure** As failure, but the duration is 1 hour. Heightened (9th) You can target up to 10 creatures.

Heightened

Rank 9:

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Player Core, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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