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Tether

Rank 1 — arcane, primal (concentrate, manipulate)

Source: Pathfinder Lost Omens Divine Mysteries

Cast 2 actions
Components somatic, verbal
Range 30 feet
Targets 1 creature
Duration 1 minute
You use magical chains, vines, or other tethers to bind your target to you. The creature can still try to Escape, and it or others can break the tethers by attacking them (the tethers have AC 15 and 10 Hit Points). You must stay within 30 feet of the target while it's tethered; moving more than 30 feet away from your target ends the spell. The target must attempt a Reflex save. You can Dismiss the spell. **Critical Success** The target is unaffected. **Success** The target takes a –5-foot circumstance penalty to its Speed as long as it's within 30 feet of you. **Failure** The target takes a –10-foot circumstance penalty to its Speed and can't move more than 30 feet away from you until it Escapes or the spell ends. **Critical Failure** The target is Immobilized until it Escapes or the spell ends. Heightened (+1) The tethers' AC increases by 3, and their Hit Points increase by 10.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Lost Omens Divine Mysteries, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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