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Undermine Reality

Rank 8 (uncommon) — arcane, occult (concentrate, illusion, incapacitation, manipulate, shadow)

Source: Pathfinder #156: The Apocalypse Prophet

Cast 2 actions
Components somatic, verbal
Range 500 feet
Targets 1 creature
Duration varies
You lash a target with tendrils of shadow that steal some of its substance, making it quasi-real. As long as it is quasi-real, its Strikes deal half damage, it can't critically succeed at any skill check, and creatures attempting saving throws against its spells and effects get a result one degree of success better than they rolled. The target must attempt a Will saving throw. **Critical Success** The target is unaffected. **Success** The target is quasi-real until the end of its next turn. **Failure** The target is quasi-real for 1 minute. At the end of each of its turns, it can attempt another Will save, ending the spell on a success. **Critical Failure** The target is quasi-real for an unlimited duration.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder #156: The Apocalypse Prophet, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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