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Vampiric Maiden

Rank 4 — arcane, divine, occult (concentrate, manipulate, void)

Source: Pathfinder Player Core 2

Cast 2 actions
Components somatic, verbal
Range 30 feet
Targets 1 creature
  • 4d4 piercing damage
  • 4d4 void damage
A ghostly iron maiden snaps shut on the target and drains its vitality for your gain. This deals 4d4 piercing damage and 4d4 void damage, and the target must attempt a Fortitude save. You gain temporary Hit Points equal to the void damage the target takes (after applying resistances, weaknesses, and the like). You lose any remaining temporary Hit Points after 1 minute. **Critical Success** The target is unaffected. **Success** The target takes half damage. **Failure** The target is briefly trapped within the vampiric maiden. The target takes full damage and is Immobilized by the iron maiden for 1 round or until it uses an Interact action to extricate itself, whichever comes first. **Critical Failure** The target takes double damage and is immobilized by the vampiric maiden for 1 round or until it Escapes (the DC is your spell DC), whichever comes first. Heightened (+1) The piercing and void damage increase by 1d4 each.

Heightened

Heightened (+undefined): 1d4 untyped damage, 1d4 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Player Core 2, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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