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Waking Nightmare

Rank 1 (uncommon) (cleric, concentrate, emotion, fear, focus, manipulate, mental)

Source: Pathfinder Player Core

Cast 2 actions
Components somatic, verbal, focus
Range 30 feet
Targets 1 creature
Duration varies
You fill the creature's mind with a terrifying vision. The target must attempt a Will save. A creature frightened by this spell takes 1 additional mental damage each time it's hit by a Strike. **Critical Success** The target is unaffected. **Success** The target is Frightened 1. **Failure** The target is Frightened 2. If it's asleep, it wakes up and is Paralyzed for 1 round. **Critical Failure** As failure, but Frightened 3. Heightened (+1) The mental damage increases by 1.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Player Core, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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