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Wall of Virtue

Rank 3 (uncommon) — arcane, divine (concentrate, holy, light, manipulate)

Source: Pathfinder Lost Omens Knights of Lastwall

Cast 3 actions
Components somatic, verbal
Range 120 feet
Duration 1 minute
  • 1d8 vitality damage
  • 1d8 spirit damage
You create a translucent wall of light, which draws power from the celestial realms. You create either a 5-foot-thick wall in a straight line up to 60 feet long and 10 feet high or a 5-foot-thick, 10-foot-radius ring with the same height. The wall sheds bright light for 20 feet on each side and dim light for the next 20 feet. If the light passes through an area of magical darkness or targets a creature affected by magical darkness, wall of virtue attempts to counteract the darkness. Any creature that crosses the wall or is occupying the wall's area at the start of its turn takes 1d8 spirit damage and 1d8 vitality damage. Heightened (+2) The spirit damage increases by 1d8, and the vitality damage increases by 1d8.

Heightened

Heightened (+undefined): 1d8 untyped damage, 1d8 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Lost Omens Knights of Lastwall, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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