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Whirlpool

Rank 8 — arcane, primal (concentrate, manipulate, water)

Source: Pathfinder Rage of Elements

Cast 3 actions
Components somatic, verbal
Range 500 feet
Duration 1 minute
  • 6d10 bludgeoning damage
Area 25-foot radius, 20-foot tall cylinder With a spin of your hand, you create a large swirling vortex of storming waves. All squares in the whirlpool are difficult terrain. The constant churning of the fierce waves means that creatures are constantly tossed between areas of air and water, allowing both air- and water-breathing creatures to breathe within the vortex. Any creature with a swim Speed can Swim instead of Stride to move within the whirlpool ; the DC to Swim within it is equal to your spell DC. All creatures in the area take 6d10 bludgeoning damage as the waves crash into them. On subsequent rounds, the first time you Sustain the spell each round, the waves crash again with the same effect. **Critical Success** The creature is unaffected. **Success** The creature takes half damage. **Failure** The creature takes full damage and is drawn 10 feet toward the center of the whirlpool . **Critical Failure** The creature takes double damage and is drawn to the center of the whirlpool . Heightened (+1) The bludgeoning damage increases by 1d10.

Heightened

Heightened (+undefined): 1d10 untyped damage

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Rage of Elements, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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