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Zenith Star

Rank 1 (uncommon) (cleric, concentrate, focus, light, manipulate)

Source: Pathfinder Lost Omens Divine Mysteries

Cast 2 actions
Components somatic, verbal, focus
Range 60 feet
Targets 1 creature
Duration 1 day
You call a tiny star to orbit a creature in a sparkling halo before shooting up into the heavens, where it marks the creature's rough location. The target must attempt a Fortitude save. **Critical Success** The target is unaffected. **Success** The target is Dazzled for 1 round. **Failure** The target is dazzled for 1 round. While the spell persists, as long as you can see the night sky and the target is visible from the same night sky, you can sense the approximate direction and distance to the creature by Sustaining the spell. This is enough to track the creature, but not pinpoint their exact square (for instance, to make an attack). You can set a number of zenith stars equal to your Wisdom modifier; if you exceed this number, your oldest zenith star is automatically Dismissed. **Critical Failure** As failure, but the target is Blinded for 1 round. Heightened (+1) The duration increases by 1 day. Heightened (4th) You ignore the Concealed condition against targets marked by zenith star.

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Spell data derived from the Pathfinder Second Edition Remaster rules. Source book: Pathfinder Lost Omens Divine Mysteries, used under the ORC License (or the Open Game License 1.0a for pre-Remaster source books). See our licenses page for the full attribution and Section 15 copyright notice.

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