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Acolyte of Pharasma

Creature 1 (uncommon) — human, humanoid

Pre-Remaster content. May include legacy alignment.

WeaverLANDhumanhumanoiddivine

Source: shadows-at-sundown-bestiary (Pre-Remaster)

Perception +7
Languages common, varisian
Skills crafting +5, diplomacy +4, occultism +5, religion +7, society +5
Str
+1
Dex
+2
Con
-1
Int
+2
Wis
+4
Cha
+1
Items Dagger, Religious Symbol of Pharasma
AC 15 Fort +2 Ref +5 Will +9
HP 16
Speed 25 feet

Offense

Ranged Dagger (agile, finesse, thrown-10, versatile-s) +4, Damage 1d4+2 piercing
Ranged Dagger (agile, finesse, thrown-10, versatile-s) +4, Damage 1d4+2 piercing
Divine Prepared Spells DC 17, attack +9
1st Create Water, Heal (×2), Mending
Cantrips (1st) Detect Magic, Disrupt Undead, Light, Prestidigitation, Read Aura
Divine Focus Spells DC 17, attack +9; 1 Focus Point
1st Healer's Blessing

WORKS WELL WITH

AnvilLANDA durable frontline partner buys time for this caster to sustain spells from a safer position.
SnareLANDA controller that locks a target in place lets this caster's spells and thrown daggers land more reliably.
MenderLANDA dedicated healer covers the party's attrition so this caster can spend its actions on offense rather than recovery.

PUNISHES

✖ melee overextension✖ low Will
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure: Shadows at Sundown.

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