Advisor
Creature 5 — human, humanoid
SnareWeaverLANDhumanhumanoidoccult caster
Trusted counselors of the court, advisors whisper words of guidance into the ears of those in power. Many nobles lean so heavily on their advisor's counsel that they make few decisions without them and insist on their attendance at all meetings and public events. Advisors are often master manipulators. The denizens of a noble court are the most powerful people in a civilization, primed with wealth, station, and authority above the common people.
Source: pathfinder-npc-core
Perception +14
Languages common
Skills deception +14, diplomacy +14, Legal Lore +12, occultism +10, performance +12, society +12
Str
+0
Dex
+2
Con
-1
Int
+3
Wis
+3
Cha
+5
Items Dagger (2), Whip, Clothing (Fine), Small Harp, Healing Potion (Minor)
AC 21
Fort +8
Ref +11
Will +14
HP 60
Speed 25 feet
Offense
Melee Whip (disarm, finesse, nonlethal, reach-10, trip) +11, Damage 1d4+4 slashing
Ranged Dagger (agile, thrown-10, versatile-s) +11, Damage 1d4+4 piercing
Melee Fist (agile, finesse, nonlethal, unarmed) +11, Damage 1d4+4 bludgeoning
Abilities
Placate — An advisor is well versed in soothing agitated nobles. Their claming voice gives them a +2 circumstance bonus to Deception and Diplomacy checks when dealing with members of the nobility.
Occult Spontaneous Spells DC 22, attack +14
3rd Mind Reading, Ring of Truth
2nd Augury, Cleanse Affliction, Stupefy
1st Command, Force Barrage, Protection, Soothe
Cantrips (3rd) Daze, Light, Prestidigitation, Shield, Void Warp
Occult Focus Spells DC 22, attack +14; 1 Focus Point
1st Counter Performance
Cantrips (1st) Rallying Anthem, Courageous Anthem, Uplifting Overture
WORKS WELL WITH
AnvilLANDA durable bodyguard occupies the front line so this reach-and-trip controller can Disarm and Trip from a safer distance.
SniperLANDA ranged attacker punishes targets the whip's Trip and Disarm have already knocked Prone or disarmed.
ShadeLANDA stealthy skirmisher removes isolated threats while this controller's Deception and Diplomacy keep the rest of the encounter socially off-balance.
PUNISHES
✖ melee crowding✖ low Fortitude✖ reach approach
Works well with · Punishes · Pairing advice
Unlock with Tactics
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