Aller Rosk
Creature 5 (unique) — ghoul, undead, unholy
Pre-Remaster content. May include legacy alignment.
CrasherShadeLANDSUBTERRANEANghoulundeadunholy
Source: abomination-vaults-bestiary (Pre-Remaster)
Perception +15; darkvision
Languages aklo, common, necril, sakvroth
Skills acrobatics +13, athletics +14, crafting +13, occultism +11, stealth +11
Str
+5
Dex
+2
Con
+4
Int
+4
Wis
+2
Cha
+2
AC 22
Fort +14
Ref +12
Will +10
HP 75 (void healing)
Immunities bleed
Speed 30 feet, burrow 5 feet
Offense
Melee Jaws (unarmed) +15, Damage 2d8+7 piercing plus Ghoul Ghoul Fever, Ghoul Paralysis
Melee Claw (agile, unarmed) +15, Damage 2d6+7 slashing plus Ghoul Paralysis
Abilities
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Consume Tattooed Flesh (manipulate) — Aller devours a bite of flesh and regains 4d6 healing Hit Points. If the piece of flesh was tattooed, he is also Quickened and can use this extra action to make a jaws Strike.
Aller then can't Consume Flesh for 1d4 rounds. He has one piece of tattooed flesh on his person.
Aller then can't Consume Flesh for 1d4 rounds. He has one piece of tattooed flesh on his person.
Ghoul Fever (disease) — Saving Throw DC 22 Fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 2d6 void damage and gains no benefit from healing (1 day)
Stage 5 as stage 4 (1 day)
Stage 6 dead, and rises as a Ghoul the next midnight.
Stage 1 carrier with no ill effect (1 day)
Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 2d6 void damage and gains no benefit from healing (1 day)
Stage 5 as stage 4 (1 day)
Stage 6 dead, and rises as a Ghoul the next midnight.
Paralysis (incapacitation, occult) — Any living, non-elf creature hit by Aller's attack must succeed at a DC 22 Fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Swift Leap (move) — Aller jumps up to half his Speed. This movement doesn't trigger reactions.
WORKS WELL WITH
AnvilLANDThe anvil absorbs counterattacks while Aller uses swift leap to bypass reactions and deliver paralysis.
FlankerLANDAller's paralysis locks a target in place, creating stationary positional advantages for the flanker.
WeaverLANDThe weaver herds enemies into Aller's reach where ghoul fever and paralysis can take hold.
PUNISHES
✖ clumping✖ reaction reliance
same-role stacking leaves the pair vulnerable to kiting
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Aller Rosk in the encounter builder — free, no install.
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