Albino Giant Bat
Creature 5 — animal
Pre-Remaster content. May include legacy alignment.
CrasherLANDAERIALanimal
Source: crown-of-the-kobold-king-bestiary (Pre-Remaster)
Perception +15; echolocation 40 feet, low-light-vision
Skills acrobatics +12, athletics +12, stealth +12
Str
+5
Dex
+3
Con
+4
Int
-4
Wis
+4
Cha
-2
AC 22
Fort +15
Ref +12
Will +11
HP 72
Speed 15 feet, fly 30 feet
Offense
Melee Fangs +14, Damage 2d8+7 slashing
Melee Wings (agile) +14, Damage 2d4+7 piercing
Abilities
Echolocation (Precise) 40 feet — A bat can use its hearing as a precise sense at the listed range.
Wing Thrash —
WORKS WELL WITH
AnvilLANDA ground-based tank keeps melee combatants occupied while this creature harries from above.
SnareAERIAL / LANDA controller that grounds or restrains a target compounds the pressure of this creature's hit-and-run passes.
SniperAERIALA ranged aerial partner shares the vertical space to cover this creature's blind spots while it dives in and out.
PUNISHES
✖ melee-only tactics✖ standing still✖ darkness reliance
Pairing with ground-locked allies wastes its aerial mobility; it is best paired with partners that can contest the same airspace.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Albino Giant Bat in the encounter builder — free, no install.
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