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Agorron Guard

Creature 15 (uncommon) — giant, humanoid

Pre-Remaster content. May include legacy alignment.

AnvilCrasherLANDgianthumanoid

Masters of mausoleums and keepers of crypts, the dread creatures called tomb giants are anathema to all living beings, but especially so to other types of giants. Long ago, so the legends say, tomb giants sold their souls in exchange for unfathomable necromantic powers. With whom they made this foul bargain remains a mystery-if the rumors hold any truth at all. Still, tomb giants' power over undeath remains undeniable, and nearly all of them embrace a fervent passion for necromancy. Tomb giants

Source: blood-lords-bestiary (Pre-Remaster)

Perception +29; darkvision, lifesense (imprecise) 60 feet
Languages common, jotun, necril
Skills athletics +30, intimidation +28, medicine +30, religion +30
Str
+8
Dex
+3
Con
+8
Int
+3
Wis
+7
Cha
+4
Items Scythe, Rock (3)
AC 36 Fort +29 Ref +23 Will +26
HP 340 (void healing)
Immunities death-effects
Speed 30 feet

Offense

Melee Scythe (deadly-2d10, magical, reach-10, trip) +31, Damage 3d10+18 slashing
Melee Claw (agile, reach-10, unarmed) +30, Damage 3d6+18 slashing plus Dooming Touch
Ranged Rock (brutal) +28, range increment 120 feet, Damage 3d8+18 bludgeoning

Abilities

Lifesense (Imprecise) 60 feet — Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Attack of Opportunity
Catch Rock
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Dooming Touch (divine) — The Agorron guard's claws carry the accursed power of their foul gods. A creature hit by the guard's claw Strike becomes Doomed 1.
Font of Death (divine, void) — The tomb giant turns the spiritual tide on a creature that has just died, temporarily transforming it into a volatile vessel of void energy. The tomb giant touches a creature that died in the past 24 hours, infusing its flesh and bone with void energy. Once during the next hour, the tomb giant can spend a single action (from any distance) to release this void energy from the corpse in an explosion that deals 10d10 void damage energy in a 15-foot burst (DC 36 Fortitude save); if not released before the end of the hour, the energy dissipates harmlessly. The tomb giant can't use Font of Death while a previous corpse remains infused.
Throw Rock — The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.
Wicked Blow — The Agorron guard makes a Strike with their scythe. A creature damaged by this attack takes 3d6 bleed damage and is Doomed 1.
Divine Innate Spells DC 36, attack +28
3rd Bind Undead (×3)
1st Harm (×3)

WORKS WELL WITH

SniperLANDThe guard's reach and Attack of Opportunity create a danger zone that keeps enemies stationary for a sniper's accurate strikes.
WeaverLANDA controller can herd enemies into the guard's reach, maximizing the value of Attack of Opportunity and trip attempts.
MenderLANDThe guard's enormous Hit Point pool and frontline posture require dedicated healing to sustain prolonged engagements.

PUNISHES

✖ movement in reach✖ stealth invisibility✖ ranged attacks✖ dying recovery
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #185: A Taste of Ashes.

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