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Ancient Skaveling

Creature 15 (unique) — undead, unholy

Pre-Remaster content. May include legacy alignment.

CrasherWeaverLANDAERIALundeadunholy

Hideous necromantic rituals give rise to skavelings, or ghoul bats, monstrosities that are not true ghouls but instead are specifically crafted undead creatures. Their creators are the bloodsucking urdefhans of the Darklands, who create skavelings from giant bats specially raised on diets of toxic fungus and the flesh of ghouls-especially brains harvested from these undead. Upon reaching maturity, these giant bats are ritually slain via the use of cytillesh oil. While this poison simply rots awa

Source: blood-lords-bestiary (Pre-Remaster)

Perception +29; darkvision, echolocation 60 feet
Languages aklo, necril, sakvroth
Skills acrobatics +27, athletics +29, intimidation +25
Str
+8
Dex
+6
Con
+4
Int
+3
Wis
+8
Cha
+4
AC 37 Fort +25 Ref +27 Will +29
HP 270
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 15 feet, fly 30 feet

Offense

Melee Fangs +29, Damage 3d12+16 piercing plus Ghoul Fever, Paralysis
Melee Wing (agile) +29, Damage 3d8+16 bludgeoning plus Paralysis

Abilities

Echolocation 60 feet — The ancient skaveling can use its hearing as a precise sense at the listed range
Bone-Shattering Screech (auditory, emotion, fear, mental, occult, sonic) — The skaveling unleashes a devastating screech that not only chills the bones but shatters them. The screech can be heard throughout the region and alerts all creatures in the Hanging Castle. Creatures in a 20-foot emanation take 12d6 sonic damage must also attempt a DC 36 Will save.

The skaveling can't use Bone-Shattering Screech again for 1d4 rounds.

Critical Success The creature is unaffected and is temporarily immune to Bone-Shattering Screech for 24 hours.

Success The creature takes half damage and is Frightened 1.

Failure The creature takes full damage and is Frightened 2.

Critical Failure The creature takes double damage and is Frightened 3 and is Stunned 3.
Ghoul Fever (disease) — Saving Throw DC 36 Fortitude

Stage 1 carrier with no ill effect (1 day)

Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 2d6 void damage and gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead, and rises as a ghoul the next midnight
Paralysis (incapacitation, occult) — Any creature hit by the skaveling's Strikes must attempt a DC 36 Fortitude save.

Critical Success The creature is unaffected.

Success The creature is Slowed 1.

Failure The creature is Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each save.

WORKS WELL WITH

AnvilLAND / AERIALA grounded anvil pins enemies in place while the skaveling delivers aerial fangs and bone-shattering screech from above.
SniperLAND / AERIALAn aerial sniper shares vertical space and can target enemies the skaveling drives out of position with its screech.
ShadeLAND / AERIALA debuffer weakens enemy saving throws, making the skaveling's paralysis and ghoul fever more reliable.

PUNISHES

✖ clumping✖ low Fortitude✖ invisibility✖ ground-bound tactics
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #184: The Ghouls Hunger.

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