Animated Colossus
Creature 15 — construct, mindless
AnvilCrasherLANDconstructmindless
Animating a 100-foot-tall statue is worth the cost for spellcasters guarding immense dungeons. Many animated objects have useful functions but become dangers when uncontrolled.
Source: pathfinder-monster-core-2
Perception +23; darkvision
Skills athletics +27
Str
+9
Dex
+2
Con
+8
Int
-5
Wis
+0
Cha
-5
AC 39 ((35 when broken); construct armor)
Fort +31
Ref +21
Will +19
HP 245
Immunities mental
Speed 50 feet
Offense
Melee Fist (magical, reach-30, unarmed) +32, Damage 3d12+17 bludgeoning plus Improved Grab
Melee Foot (agile, magical, reach-20, unarmed) +32, Damage 3d8+17 bludgeoning
Abilities
Construct Armor (Hardness 15) — Like normal objects, an animated colossus has Hardness. This Hardness reduces any damage the colossus takes by an amount equal to the Hardness. Once an animated colossus is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 35.
Enormous — An animated colossus takes up a space of 6 squares by 6 squares (30 feet by 30 feet) and is 100 feet tall.
Colossus's Grasp — The colossus can Grab a creature using only one hand.
It can move normally with a creature Grabbed or Restrained in its fist, carrying the creature along. If it has two creatures grabbed in this way, it can't use its fist Strike.
It can move normally with a creature Grabbed or Restrained in its fist, carrying the creature along. If it has two creatures grabbed in this way, it can't use its fist Strike.
Constrict — 3d12+11 bludgeoning, DC 36 Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Trample — Huge or smaller, foot, DC 36 Reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Improved Grab —
WORKS WELL WITH
SnareLANDA controller that keeps targets grouped lets the colossus's Trample sweep through several of them in a single pass.
SniperLANDA ranged ally stays outside the colossus's long reach while its Hardness and raw HP absorb the melee front.
WeaverLANDA debuffing caster fills the gap left by a mindless construct that has no save-based control beyond Grab and Trample.
PUNISHES
✖ clumping✖ standing still✖ melee reliance
Avoid stacking with another huge or gargantuan blocker; the colossus's Enormous size already dominates the battlefield's space, and a second large body crowds the terrain for everyone, allies included.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Animated Colossus in the encounter builder — free, no install.
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