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Arms of Balance (Jivati Rovat)

Creature 15 (uncommon) — human, humanoid

Pre-Remaster content. May include legacy alignment.

CrasherFlankerLANDhumanfire

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +27
Languages goblin, taldane, tien
Skills acrobatics +29, athletics +30, performance +26
Str
+5
Dex
+4
Con
+4
Int
+0
Wis
+4
Cha
+1
Items +2 Greater Striking Flaming Handwraps of Mighty Blows, Bracers of Armor II
AC 35 (37 vs. ranged attacks) Fort +27 Ref +27 Will +27
HP 300
Speed 45 feet

Offense

Melee Fist (agile, magical, unarmed) +27, Damage 3d6+13 bludgeoning plus 1d6 fire
Melee Tornado Lunge (agile, reach-10, unarmed) +27, Damage 3d8+13 bludgeoning plus 1d6 fire plus Improved Knockdown
Ranged Wind Crash (agile, nonlethal, propulsive, unarmed) +27, range increment 30 feet, Damage 3d6+13 bludgeoning plus 1d6 fire

Abilities

Flurry of Blows (flourish) — The monk makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Magma's Grasp (fire) — The monk lets loose a powerful breath of air, whose effect depends on the type of energy to which the monk is attuned. The monk can't use this ability again for 1d4 rounds.

Jivati's breath ignites a fire in the spirit of each creature within 10 feet of Jivati, dealing 8d6 fire damage. Each creature in the area must attempt a DC 33 Will save.

Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and 1d6 persistent fire damage and loses 1 Focus Point. If it has no Focus Points, the creature instead loses a random prepared spell or spell slot from the highest level it has left (maximum 6th level).

Critical Failure As failure, but the creature takes double damage and 2d6 persistent fire damage.
Improved Knockdown
Arcane Focus Spells DC 34, attack +26; 2 Focus Points
8th Wild Winds Stance, Wind Jump

WORKS WELL WITH

WeaverLANDA Weaver funnels enemies into the Crasher's Flurry and reach for maximum damage uptime.
ShadeLANDDebuffs from a Shade reduce enemy defenses while the Crasher's multiple Strikes exploit every gap.
AnvilLANDAn Anvil anchors a stable front while the Crasher's speed lets it peel and re-engage across the battlefield.

PUNISHES

✖ clumping✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #167: Ready? Fight!.

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