Aiuvarin Elementalist
Creature 2 — aiuvarin, elf, human, humanoid
WeaverFlankerLANDelfhumanarcaneelemental
Commonly referred to as half-elves, aiuvarins often have trouble fitting into society. This can lead to many aiuvarins diverting their full attention towards their own personal pursuits, such as studying spellcasting. Elves are mysterious and intelligent, and graceful and cunning in battle.
Source: pathfinder-monster-core
Perception +11; low-light-vision
Languages common, elven
Skills acrobatics +7, arcana +8, athletics +5, deception +4, Elemental Lore +8, nature +6, stealth +7
Str
+1
Dex
+3
Con
+0
Int
+4
Wis
+2
Cha
+0
Items Dagger
AC 17
Fort +5
Ref +11
Will +8
HP 20
Speed 30 feet
Offense
Melee Dagger (agile, finesse, versatile-s) +9, Damage 1d4+3 piercing
Ranged Dagger (agile, thrown-10, versatile-s) +9, Damage 1d4+3 piercing
Abilities
Elemental Field (arcane, concentrate, electricity) — The elementalist unleashes powerful static electricity in a 20-foot emanation that lasts for 1 minute. All squares in the area become hazardous terrain for other creatures. A creature takes 1 electricity damage each time it moves into one of these squares. While in the area, creatures take a –1 status penalty to saves against electricity spells.
Elf Step — The elementalist Steps twice.
Arcane Prepared Spells DC 18, attack +10
1st Gentle Landing, Gust of Wind, Illusory Disguise, Thunderstrike
Cantrips (1st) Detect Magic, Electric Arc, Light, Message, Shield
WORKS WELL WITH
AnvilLANDA frontline pushes enemies into the hazardous field while this caster kites at range.
SnareLANDA controller holds enemies inside the field for maximum exposure.
PUNISHES
✖ clumping✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
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